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ACTIVE_ATTRIBUTES: 35721
ACTIVE_TEXTURE: 34016
ACTIVE_UNIFORMS: 35718
ALIASED_LINE_WIDTH_RANGE: 33902
ALIASED_POINT_SIZE_RANGE: 33901
ALPHA: 6406
ALPHA_BITS: 3413
ALWAYS: 519
ARRAY_BUFFER: 34962
ARRAY_BUFFER_BINDING: 34964
ATTACHED_SHADERS: 35717
BACK: 1029
BLEND: 3042
BLEND_COLOR: 32773
BLEND_DST_ALPHA: 32970
BLEND_DST_RGB: 32968
BLEND_EQUATION: 32777
BLEND_EQUATION_ALPHA: 34877
BLEND_EQUATION_RGB: 32777
BLEND_SRC_ALPHA: 32971
BLEND_SRC_RGB: 32969
BLUE_BITS: 3412
BOOL: 35670
BOOL_VEC2: 35671
BOOL_VEC3: 35672
BOOL_VEC4: 35673
BROWSER_DEFAULT_WEBGL: 37444
BUFFER_SIZE: 34660
BUFFER_USAGE: 34661
BYTE: 5120
CCW: 2305
CLAMP_TO_EDGE: 33071
COLOR_ATTACHMENT0: 36064
COLOR_BUFFER_BIT: 16384
COLOR_CLEAR_VALUE: 3106
COLOR_WRITEMASK: 3107
COMPILE_STATUS: 35713
COMPRESSED_TEXTURE_FORMATS: 34467
CONSTANT_ALPHA: 32771
CONSTANT_COLOR: 32769
CONTEXT_LOST_WEBGL: 37442
CULL_FACE: 2884
CULL_FACE_MODE: 2885
CURRENT_PROGRAM: 35725
CURRENT_VERTEX_ATTRIB: 34342
CW: 2304
DECR: 7683
DECR_WRAP: 34056
DELETE_STATUS: 35712
DEPTH_ATTACHMENT: 36096
DEPTH_BITS: 3414
DEPTH_BUFFER_BIT: 256
DEPTH_CLEAR_VALUE: 2931
DEPTH_COMPONENT: 6402
DEPTH_COMPONENT16: 33189
DEPTH_FUNC: 2932
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DEPTH_STENCIL: 34041
DEPTH_STENCIL_ATTACHMENT: 33306
DEPTH_TEST: 2929
DEPTH_WRITEMASK: 2930
DITHER: 3024
DONT_CARE: 4352
DST_ALPHA: 772
DST_COLOR: 774
DYNAMIC_DRAW: 35048
ELEMENT_ARRAY_BUFFER: 34963
ELEMENT_ARRAY_BUFFER_BINDING: 34965
EQUAL: 514
FASTEST: 4353
FLOAT: 5126
FLOAT_MAT2: 35674
FLOAT_MAT3: 35675
FLOAT_MAT4: 35676
FLOAT_VEC2: 35664
FLOAT_VEC3: 35665
FLOAT_VEC4: 35666
FRAGMENT_SHADER: 35632
FRAMEBUFFER: 36160
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 36049
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 36048
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 36051
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 36050
FRAMEBUFFER_BINDING: 36006
FRAMEBUFFER_COMPLETE: 36053
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 36054
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 36057
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 36055
FRAMEBUFFER_UNSUPPORTED: 36061
FRONT: 1028
FRONT_AND_BACK: 1032
FRONT_FACE: 2886
FUNC_ADD: 32774
FUNC_REVERSE_SUBTRACT: 32779
FUNC_SUBTRACT: 32778
GENERATE_MIPMAP_HINT: 33170
GEQUAL: 518
GREATER: 516
GREEN_BITS: 3411
HIGH_FLOAT: 36338
HIGH_INT: 36341
IMPLEMENTATION_COLOR_READ_FORMAT: 35739
IMPLEMENTATION_COLOR_READ_TYPE: 35738
INCR: 7682
INCR_WRAP: 34055
INT: 5124
INT_VEC2: 35667
INT_VEC3: 35668
INT_VEC4: 35669
INVALID_ENUM: 1280
INVALID_FRAMEBUFFER_OPERATION: 1286
INVALID_OPERATION: 1282
INVALID_VALUE: 1281
INVERT: 5386
KEEP: 7680
LEQUAL: 515
LESS: 513
LINEAR: 9729
LINEAR_MIPMAP_LINEAR: 9987
LINEAR_MIPMAP_NEAREST: 9985
LINES: 1
LINE_LOOP: 2
LINE_STRIP: 3
LINE_WIDTH: 2849
LINK_STATUS: 35714
LOW_FLOAT: 36336
LOW_INT: 36339
LUMINANCE: 6409
LUMINANCE_ALPHA: 6410
MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661
MAX_CUBE_MAP_TEXTURE_SIZE: 34076
MAX_FRAGMENT_UNIFORM_VECTORS: 36349
MAX_RENDERBUFFER_SIZE: 34024
MAX_TEXTURE_IMAGE_UNITS: 34930
MAX_TEXTURE_SIZE: 3379
MAX_VARYING_VECTORS: 36348
MAX_VERTEX_ATTRIBS: 34921
MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660
MAX_VERTEX_UNIFORM_VECTORS: 36347
MAX_VIEWPORT_DIMS: 3386
MEDIUM_FLOAT: 36337
MEDIUM_INT: 36340
MIRRORED_REPEAT: 33648
NEAREST: 9728
NEAREST_MIPMAP_LINEAR: 9986
NEAREST_MIPMAP_NEAREST: 9984
NEVER: 512
NICEST: 4354
NONE: 0
NOTEQUAL: 517
NO_ERROR: 0
ONE: 1
ONE_MINUS_CONSTANT_ALPHA: 32772
ONE_MINUS_CONSTANT_COLOR: 32770
ONE_MINUS_DST_ALPHA: 773
ONE_MINUS_DST_COLOR: 775
ONE_MINUS_SRC_ALPHA: 771
ONE_MINUS_SRC_COLOR: 769
OUT_OF_MEMORY: 1285
PACK_ALIGNMENT: 3333
POINTS: 0
POLYGON_OFFSET_FACTOR: 32824
POLYGON_OFFSET_FILL: 32823
POLYGON_OFFSET_UNITS: 10752
RED_BITS: 3410
RENDERBUFFER: 36161
RENDERBUFFER_ALPHA_SIZE: 36179
RENDERBUFFER_BINDING: 36007
RENDERBUFFER_BLUE_SIZE: 36178
RENDERBUFFER_DEPTH_SIZE: 36180
RENDERBUFFER_GREEN_SIZE: 36177
RENDERBUFFER_HEIGHT: 36163
RENDERBUFFER_INTERNAL_FORMAT: 36164
RENDERBUFFER_RED_SIZE: 36176
RENDERBUFFER_STENCIL_SIZE: 36181
RENDERBUFFER_WIDTH: 36162
RENDERER: 7937
REPEAT: 10497
REPLACE: 7681
RGB: 6407
RGB565: 36194
RGB5_A1: 32855
RGBA: 6408
RGBA4: 32854
SAMPLER_2D: 35678
SAMPLER_CUBE: 35680
SAMPLES: 32937
SAMPLE_ALPHA_TO_COVERAGE: 32926
SAMPLE_BUFFERS: 32936
SAMPLE_COVERAGE: 32928
SAMPLE_COVERAGE_INVERT: 32939
SAMPLE_COVERAGE_VALUE: 32938
SCISSOR_BOX: 3088
SCISSOR_TEST: 3089
SHADER_TYPE: 35663
SHADING_LANGUAGE_VERSION: 35724
SHORT: 5122
SRC_ALPHA: 770
SRC_ALPHA_SATURATE: 776
SRC_COLOR: 768
STATIC_DRAW: 35044
STENCIL_ATTACHMENT: 36128
STENCIL_BACK_FAIL: 34817
STENCIL_BACK_FUNC: 34816
STENCIL_BACK_PASS_DEPTH_FAIL: 34818
STENCIL_BACK_PASS_DEPTH_PASS: 34819
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STENCIL_BUFFER_BIT: 1024
STENCIL_CLEAR_VALUE: 2961
STENCIL_FAIL: 2964
STENCIL_FUNC: 2962
STENCIL_INDEX8: 36168
STENCIL_PASS_DEPTH_FAIL: 2965
STENCIL_PASS_DEPTH_PASS: 2966
STENCIL_REF: 2967
STENCIL_TEST: 2960
STENCIL_VALUE_MASK: 2963
STENCIL_WRITEMASK: 2968
STREAM_DRAW: 35040
SUBPIXEL_BITS: 3408
TEXTURE: 5890
TEXTURE0: 33984
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TEXTURE11: 33995
TEXTURE12: 33996
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TEXTURE30: 34014
TEXTURE31: 34015
TEXTURE4: 33988
TEXTURE5: 33989
TEXTURE6: 33990
TEXTURE7: 33991
TEXTURE8: 33992
TEXTURE9: 33993
TEXTURE_2D: 3553
TEXTURE_BINDING_2D: 32873
TEXTURE_BINDING_CUBE_MAP: 34068
TEXTURE_CUBE_MAP: 34067
TEXTURE_CUBE_MAP_NEGATIVE_X: 34070
TEXTURE_CUBE_MAP_NEGATIVE_Y: 34072
TEXTURE_CUBE_MAP_NEGATIVE_Z: 34074
TEXTURE_CUBE_MAP_POSITIVE_X: 34069
TEXTURE_CUBE_MAP_POSITIVE_Y: 34071
TEXTURE_CUBE_MAP_POSITIVE_Z: 34073
TEXTURE_MAG_FILTER: 10240
TEXTURE_MIN_FILTER: 10241
TEXTURE_WRAP_S: 10242
TEXTURE_WRAP_T: 10243
TRIANGLES: 4
TRIANGLE_FAN: 6
TRIANGLE_STRIP: 5
UNPACK_ALIGNMENT: 3317
UNPACK_COLORSPACE_CONVERSION_WEBGL: 37443
UNPACK_FLIP_Y_WEBGL: 37440
UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441
UNSIGNED_BYTE: 5121
UNSIGNED_INT: 5125
UNSIGNED_SHORT: 5123
UNSIGNED_SHORT_4_4_4_4: 32819
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UNSIGNED_SHORT_5_6_5: 33635
VALIDATE_STATUS: 35715
VENDOR: 7936
VERSION: 7938
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 34975
VERTEX_ATTRIB_ARRAY_ENABLED: 34338
VERTEX_ATTRIB_ARRAY_NORMALIZED: 34922
VERTEX_ATTRIB_ARRAY_POINTER: 34373
VERTEX_ATTRIB_ARRAY_SIZE: 34339
VERTEX_ATTRIB_ARRAY_STRIDE: 34340
VERTEX_ATTRIB_ARRAY_TYPE: 34341
VERTEX_SHADER: 35633
VIEWPORT: 2978
ZERO: 0


activeTexture: ƒ activeTexture()
attachShader: ƒ attachShader()
bindAttribLocation: ƒ bindAttribLocation()
bindBuffer: ƒ bindBuffer()
bindFramebuffer: ƒ bindFramebuffer()
bindRenderbuffer: ƒ bindRenderbuffer()
bindTexture: ƒ bindTexture()
blendColor: ƒ blendColor()
blendEquation: ƒ blendEquation()
blendEquationSeparate: ƒ blendEquationSeparate()
blendFunc: ƒ blendFunc()
blendFuncSeparate: ƒ blendFuncSeparate()
bufferData: ƒ bufferData()
bufferSubData: ƒ bufferSubData()
canvas: (...)
get canvas: ƒ get canvas()
checkFramebufferStatus: ƒ checkFramebufferStatus()
clear: ƒ clear()
clearColor: ƒ clearColor()
clearDepth: ƒ clearDepth()
clearStencil: ƒ clearStencil()
colorMask: ƒ colorMask()
compileShader: ƒ compileShader()
compressedTexImage2D: ƒ compressedTexImage2D()
compressedTexSubImage2D: ƒ compressedTexSubImage2D()
copyTexImage2D: ƒ copyTexImage2D()
copyTexSubImage2D: ƒ copyTexSubImage2D()
createBuffer: ƒ createBuffer()
createFramebuffer: ƒ createFramebuffer()
createProgram: ƒ createProgram()
createRenderbuffer: ƒ createRenderbuffer()
createShader: ƒ createShader()
createTexture: ƒ createTexture()
cullFace: ƒ cullFace()
deleteBuffer: ƒ deleteBuffer()
deleteFramebuffer: ƒ deleteFramebuffer()
deleteProgram: ƒ deleteProgram()
deleteRenderbuffer: ƒ deleteRenderbuffer()
deleteShader: ƒ deleteShader()
deleteTexture: ƒ deleteTexture()
depthFunc: ƒ depthFunc()
depthMask: ƒ depthMask()
depthRange: ƒ depthRange()
detachShader: ƒ detachShader()
disable: ƒ disable()
disableVertexAttribArray: ƒ disableVertexAttribArray()
drawArrays: ƒ drawArrays()
drawElements: ƒ drawElements()
drawingBufferHeight: (...)
get drawingBufferHeight: ƒ get drawingBufferHeight()
drawingBufferWidth: (...)
get drawingBufferWidth: ƒ get drawingBufferWidth()
enable: ƒ enable()
enableVertexAttribArray: ƒ enableVertexAttribArray()
finish: ƒ finish()
flush: ƒ flush()
framebufferRenderbuffer: ƒ framebufferRenderbuffer()
framebufferTexture2D: ƒ framebufferTexture2D()
frontFace: ƒ frontFace()
generateMipmap: ƒ generateMipmap()
getActiveAttrib: ƒ getActiveAttrib()
getActiveUniform: ƒ getActiveUniform()
getAttachedShaders: ƒ getAttachedShaders()
getAttribLocation: ƒ getAttribLocation()
getBufferParameter: ƒ getBufferParameter()
getContextAttributes: ƒ getContextAttributes()
getError: ƒ getError()
getExtension: ƒ getExtension()
getFramebufferAttachmentParameter: ƒ getFramebufferAttachmentParameter()
getParameter: ƒ getParameter()
getProgramInfoLog: ƒ getProgramInfoLog()
getProgramParameter: ƒ getProgramParameter()
getRenderbufferParameter: ƒ getRenderbufferParameter()
getShaderInfoLog: ƒ getShaderInfoLog()
getShaderParameter: ƒ getShaderParameter()
getShaderPrecisionFormat: ƒ getShaderPrecisionFormat()
getShaderSource: ƒ getShaderSource()
getSupportedExtensions: ƒ getSupportedExtensions()
getTexParameter: ƒ getTexParameter()
getUniform: ƒ getUniform()
getUniformLocation: ƒ getUniformLocation()
getVertexAttrib: ƒ getVertexAttrib()
getVertexAttribOffset: ƒ getVertexAttribOffset()
hint: ƒ hint()
isBuffer: ƒ isBuffer()
isContextLost: ƒ isContextLost()
isEnabled: ƒ isEnabled()
isFramebuffer: ƒ isFramebuffer()
isProgram: ƒ isProgram()
isRenderbuffer: ƒ isRenderbuffer()
isShader: ƒ isShader()
isTexture: ƒ isTexture()
lineWidth: ƒ lineWidth()
linkProgram: ƒ linkProgram()
pixelStorei: ƒ pixelStorei()
polygonOffset: ƒ polygonOffset()
readPixels: ƒ readPixels()
renderbufferStorage: ƒ renderbufferStorage()
sampleCoverage: ƒ sampleCoverage()
scissor: ƒ scissor()
shaderSource: ƒ shaderSource()
stencilFunc: ƒ stencilFunc()
stencilFuncSeparate: ƒ stencilFuncSeparate()
stencilMask: ƒ stencilMask()
stencilMaskSeparate: ƒ stencilMaskSeparate()
stencilOp: ƒ stencilOp()
stencilOpSeparate: ƒ stencilOpSeparate()
texImage2D: ƒ texImage2D()
texParameterf: ƒ texParameterf()
texParameteri: ƒ texParameteri()
texSubImage2D: ƒ texSubImage2D()
{
uniform1f: ƒ uniform1f()
uniform1fv: ƒ uniform1fv()
uniform1i: ƒ uniform1i()
uniform1iv: ƒ uniform1iv()
uniform2f: ƒ uniform2f()
uniform2fv: ƒ uniform2fv()
uniform2i: ƒ uniform2i()
uniform2iv: ƒ uniform2iv()
uniform3f: ƒ uniform3f()
uniform3fv: ƒ uniform3fv()
uniform3i: ƒ uniform3i()
uniform3iv: ƒ uniform3iv()
uniform4f: ƒ uniform4f()
uniform4fv: ƒ uniform4fv()
uniform4i: ƒ uniform4i()
uniform4iv: ƒ uniform4iv()
uniformMatrix2fv: ƒ uniformMatrix2fv()
uniformMatrix3fv: ƒ uniformMatrix3fv()
uniformMatrix4fv: ƒ uniformMatrix4fv()
}
useProgram: ƒ useProgram()
validateProgram: ƒ validateProgram()
{
vertexAttrib1f: ƒ vertexAttrib1f()
vertexAttrib1fv: ƒ vertexAttrib1fv()
vertexAttrib2f: ƒ vertexAttrib2f()
vertexAttrib2fv: ƒ vertexAttrib2fv()
vertexAttrib3f: ƒ vertexAttrib3f()
vertexAttrib3fv: ƒ vertexAttrib3fv()
vertexAttrib4f: ƒ vertexAttrib4f()
vertexAttrib4fv: ƒ vertexAttrib4fv()
vertexAttribPointer: ƒ vertexAttribPointer()
}
viewport: ƒ viewport()